
These giant bronze fists of Mitra that one beats people with, those can be Strength based. That could be something that makes them unique. Having a few weapons break the mood would be nice. (Side note I would love to see spear’s years-old combo moves come back please Funcom). Maybe an additional weapon to Agility, either a new one entirely like a quarterstaff or move the spear over to Agility. Javelins get a heavy attack chain and throw moves to the special attack button (this would remove the block with shield but IMO is a worthwhile tradeoff to make the weapon itself more useful, but adding a different keybind to throw would be preferable.)Ĭlaws need a damage buff and maybe a special combo interaction similar to the katana’s damage bonus combo.

Then there are javelins which are a hybrid melee/ranged weapon which are not really that good for a couple reasons, the first being it has no hyper armor coverage when attacking in melee making them very hard to use in a melee combat especially so when 1vX, and also they have no heavy attack change because its taken over by the throw option.Īll in all a list of changes I’d like to see: The claws are the only other true melee option out of the rest of the bunch but they suffer from a pretty severe lack of damage if we compare them to the other weapons on the list. Shortswords, daggers and katanas are pretty much the only viable options for melee to use with Agility. First off I think splitting the weapons into 2 categories was a needed change and I advocated for it before, but I think with this change some of the weapon options need to be revisited and improved, or additions need to be made.

Just thought I’d put my 2 cents here on the newly split weapon options.
